I accidentally went on freelatex.com instead of sharelatex.com oops
Sometimes I think about how many little things we probably do every day that would totally mess up the reasoning of a Sherlock-Holmes-style detective.
Like the other day we went to the cinema and I was wearing a shirt with no pockets so I put the ticket in my trouser pocket. The next day I was wearing the same trousers and I put my hand in my pocket and found the ticket there.
Now, I have a certain selection of things I always have in my trouser pockets and I don’t really like having anything else in there because it confuses my hands when I want to get something, so I took the ticket out. And I wasn’t near a rubbish bin, but I was wearing a shirt with a breast pocket. So I put the ticket in the shirt pocket.
And I thought: if I get interestingly murdered, the Sherlock-Holmes-style detective is going to deduce that I’m wearing the same shirt that I wore yesterday. Because it’s got a cinema ticket in the pocket with yesterday’s date on, and why on earth would anyone put a cinema ticket in the pocket of a shirt unless they were wearing the shirt when they went to the cinema?
Which is a bit of reasoning we would all find totally convincing if it came from a Sherlock-Holmes-style detective. But it would be wrong. Because actually there are so many other explanations for things once you take account of the fact that people are often slightly eccentric in completely trivial and unguessable ways.
“Samuel Vimes dreamed about Clues. He had a jaundiced view of Clues. He instinctively distrusted them. They got in the way. And he distrusted the kind of person who’d take one look at another man and say in a lordly voice to his companion, “Ah, my dear sir, I can tell you nothing except that he is a left-handed stonemason who has spent some years in the merchant navy and has recently fallen on hard times,” and then unroll a lot of supercilious commentary about calluses and stance and the state of a man’s boots, when exactly the same comments could apply to a man who was wearing his old clothes because he’d been doing a spot of home bricklaying for a new barbecue pit, and had been tattooed once when he was drunk and seventeen* and in fact got seasick on a wet pavement. What arrogance! What an insult to the rich and chaotic variety of the human experience!”
—Terry Pratchett, Feet of Clay
speaking of classes!!! I have finally looked at my registered courses for next semester, and I’m actually registered for some exciting stuff :>
- AI will be taught by chrysanne dimarco, who taught that one offering of computational linguistics a while back, so I am excited!
- advanced probability/stats course, which hopefully might be better for me than the regular one since it goes over theory, so that I understand why stuff works.
- I am also registered for elementary number theory, but I will probably drop it since math has been making me feel poop lately (b/c I suck at it lmao)
for a minute I couldn’t parse “subsemiring” I thought it was elvish or something
We at Hiveworks are proud to announce our latest collaborative comic, premiering early 2015!
What is Umbra Rising?
Umbra Rising is a comic about an isolated city in the middle of a dangerous world filled with monsters. During the day, the city is perfectly safe. At night, however, the populace locks themselves inside as the city streets fill with monsters. The only ones who can combat these creatures are very special girls with the power to transform into…
While the girls go out and fight to protect the city, the town treats them as heroes and idols. Shops are filled with Magical Girl celebrity merchandise, and many girls lead wealthy lives as practical pop stars. But the danger they face is real, and not everyone appreciates the way the town views its saviors.
But obviously, magical girl comics are all about the characters! While the town is filled with various teams of girls, here’s the gals we’ll be following:
Tessa is Alchemical Aether. She’s the leader of the Alchemical Elements team, and probably the most powerful. She draws directly from the ambient magical power of their world to pull off attacks made of pure energy. But does being the most powerful necessarily make her a good leader?
Sally is Alchemical Fire. Appropriate to her element, she’s extremely fickle and passionate. She seems to always be angry about something or other, but everyone knows it’s because she’s the most sensitive of the group.
Undine is Alchemical Water. She’s the most level headed of the group, and usually does her best to keep everyone working together smoothly. She hates rocking the boat, though, and often lacks the assertiveness to help as much as she wants.
Sylvia is Alchemical Air. She’s the oldest of the group, and tries to seem the most mature. She takes full advantage of her Idol status, and has quit school to work as a fashion model.
Gwen is Alchemical Earth. Gwen never says more than she has to, but she tends to leave an impression when she speaks. Though sometimes she seems to be in her own mental space entirely.
Of course, these are just a few of the comic’s characters! They’ll be joined by other magical girls, investigators, reporters, and all kinds of other people that both help them and put them at odds.
So who’s making this?
Produced and Published by Hiveworks.
We’ve still got a while before the premiere, so we’ll be updating here with various concept sketches and art! Please follow us here and at Umbrarising.com, because it’s going to be quite a ride!
This is a thing I am writing!!
CHINESE ORAL TEST lasted like five seconds?? she whipped through my cards and only let me look at each card for half a second before going to the next one
it was REALLY FAST and I kept going “uh” and pretty much consistently said the character when she was already on a different card and I was super sleepy so it didn’t go as well as it could have
I don’t think I did badly, but I really want to get a 90 in the course >:(
if you’ve ever played an RPG, a generic RPG world map is something you’re probably familiar with. you play on a square, but if you go through the top you come out the bottom, and if you go through a side you come out another side. it’s easier to see with an image:
the world map is the white region inside the colored boundary square. if you go through the red, you come out the other red (with the same orientation), if you go through the blue, you come out the other blue (again, same orientation). (the four purple marks are all the same point).
this world map is a torus
now in a classic RPG like Chrono Trigger, you have two things: 1) the above world map, which is a donut
and 2) an image of the world as a sphere in cutscenes.
these two things are very incompatible! it’s hard to think of ways a donut and a ball are the same thing.
anyways I realized this late last night and I thought it was pretty hilarious
yeah, I noticed this while playing bravely default! if you go north of the north pole you immediately end up in the south pole?? lmao